Aron is a history podcaster in his spare time and focuses on researching and writing for The Real Middle Ages podcast. The podcast covers different series during the middle ages and so far has looked at the origins of the Kievan Rus, the early Normans and witch hysteria during the high middle ages. When Aron is not working on various history project he is tinkering on his 1967 VW bug named King Ruckus.
Fire Place, Tenderfoot, Yule Log, Viridi, The Absence of Is, Eidolon
Badru loves the woods and the morning and you. Badru believes in the wild beauty of living experiences. Badru loves color and feeling and chaos. Look forward to an abundance of transcendent art from Badru in the future.
Delphine (aka Dziff) is an independent art director and game artist. She’s part of the Klondike Collective, and in 2016 she released her first game “Sacramento” - a voidscape dealing with fleeting memories and looking as a living sketchbook. By juggling between traditional and digital art, she usually work in an engaging and colorful art style, that allows her to create soothing atmospheres.
Jake Grizzly Pierce is a hermit designer + maker. They accidentally got into crafting games instead of furniture and have regretted it ever since. Grizz has an affinity for the Italian radical design movement, Paul Baribeau, and vegetarian chili. Their favorite colors are #FF0000, #0000FF, and #FFFF00.
Jakey is a noise boy who tells games how to make pretty sounds, and has also been known to make pretty sounds when the need arises (which is most of the time). They drive tractors with their dad when not working on games and game-like entities. Walking the line between inaccessible fringe artist and corporate sellout.
Jeff is a sometimes writer, sometimes poet who often feels haunted by far off worlds and the future. In his spare time he creates worlds and searches for ways to express them. He often finds inspiration in the dogs he meets.
Kara Stone is an artist and scholar interested in the affective and gendered experiences of psychosocial disability, debility, and healing as it relates to art production, particularly videogames. Her artwork has been featured in The Atlantic, Wired, and Vice. She is a member of the Different Games Collective. She holds a BFA in Film Production and master’s degree in Communication and Culture from York University, and is currently a PhD student in Film and Digital Media with a designated emphasis in Feminist Studies at University of California at Santa Cruz.
Matthew R.F. Balousek is a game designer, new media artist, educator, baker, and bad joke teller from Michigan. He holds a BS in Computer Game Design and an MFA in Digital Art and New Media from the University of California, Santa Cruz.
Meagan is a game writer on Choices by Pixelberry Studios, where she has written for such projects as The Royal Romance and Desire & Decorum. When she’s not busy in the world of interactive fiction games, she can be found writing murder mystery games, dungeon mastering, and hanging out with her cats.
Pattern, Fire Place, Yule Log, Viridi, The Absence of Is, Eidolon
Michael Bell is an attic-dweller who occasionally extricates himself from his beloved tangle of audio cable and guitar strings long enough to teach courses in the literatures of animal sentience, mass extinction, and apocalyptic board game design at Western Washington University. Happiest in a raging wolf-hour darkness punctuated by the blinking LEDs of analog synthesizers and distortion pedals, but can serenade flowers in the sun too (with adequate shielding).
Zoe is a graphic designer and paper florist. In 2014, she thought about a nice little space with plants and it became Viridi. Zoe often consults on Badru titles as an over-the-shoulder designer and likes to have opinions about colors. In her spare time, she is found cutting tiny petals out of paper, consuming murder-related media, and hanging out with her beautiful and perfect dog, Sebastian.