Artists

Andy DiLallo

UnearthU
Andy is a sound and visual artist. His work investigates the emancipatory politics of listening and the possibility of embodied healing, vulnerability, and play within a digital and technology-based culture. His collaborative sound installation, Resonant Waves, was recently presented at SIGGRAPH and published in Leonardo.
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Armel Gibson

Stones of Solace
Armel and his skeleton have been making games and digital toys together for the last few years. They both find great pleasure in working with movement and bright color palettes.
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Aron Miller

EIDOLON
Aron is a history podcaster in his spare time and focuses on researching and writing for The Real Middle Ages podcast. The podcast covers different series during the middle ages and so far has looked at the origins of the Kievan Rus, the early Normans and witch hysteria during the high middle ages. When Aron is not working on various history project he is tinkering on his 1967 VW bug named King Ruckus.
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Badru

Tenderfoot Tactics, Pattern, Fire Place, Tenderfoot, Yule Log, Viridi, The Absence of Is, Eidolon
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Charlene Putney

NUTS
Charlene Putney is an award-winning writer and teacher from Ireland. After working at Google and Facebook in management positions, she turned to the more creative side of tech and began writing for videogames in 2013. Before moving to Denmark, she worked on Divinity: Original Sin 2 and story for the upcoming Baldur's Gate 3. She now works as Story Lead at Die Gute Fabrik in Copenhagen. She also teaches interactive fiction at university level and yoga on the weekends.
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Chris Kerich

Ritual of the Moon, UnearthU
Chris is a digital media artist and programmer. He mostly focuses on making art using games, and very rarely on making them!
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Daniel Crane

Tenderfoot Tactics
Daniel is a programmer who is increasingly jealous of his neighbour's friendship with the local crow population.
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Delphine Fourneau

Stones of Solace
Delphine (aka Dziff) is an independent art director and game artist. She’s part of the Klondike Collective, and in 2016 she released her first game “Sacramento” - a voidscape dealing with fleeting memories and looking as a living sketchbook. By juggling between traditional and digital art, she usually work in an engaging and colorful art style, that allows her to create soothing atmospheres.
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Galen Drew

Pattern, Fire Place, Cycles
Galen is a nice art boy. He makes a lot of stuff, and some of it's cool! Likes: art, colour, music, joke, flower, house, dog. If you meet him, ask him about shoes.
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Halina Heron

Ritual of the Moon
Halina is a songweaver, and friend of birds.
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Hope Erin Phillips

Ritual of the Moon
Hope Erin Phillips is a programmer & artist hybrid. Their work almost always includes cats, plants, escapism, and magic.
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Isa Hutchinson

Tenderfoot Tactics, Viridi, the Absence of Is, Eidolon
Isa has worked professionally with Zoe and Badru for several years. Nowadays they work, along with Isa's wife Taylor, on small batch, hyper-local, experimental cuisine.
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Jake Grizzly Pierce

Rainstorm EP
Jake Grizzly Pierce is a hermit designer + maker. They accidentally got into crafting games instead of furniture and have regretted it ever since. Grizz has an affinity for the Italian radical design movement, Paul Baribeau, and vegetarian chili. Their favorite colors are #FF0000, #0000FF, and #FFFF00.
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Jakey Mumfie

Rainstorm EP
Jakey is a noise boy who tells games how to make pretty sounds, and has also been known to make pretty sounds when the need arises (which is most of the time). They drive tractors with their dad when not working on games and game-like entities. Walking the line between inaccessible fringe artist and corporate sellout.
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Jason Sutherland

Stones of Solace
Jason (aka Jaybooty) has legs for days but no words to describe his work.
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Jeff Klinicke

The Absence of Is, Eidolon
Jeff is a sometimes writer, sometimes poet who often feels haunted by far off worlds and the future. In his spare time he creates worlds and searches for ways to express them. He often finds inspiration in the dogs he meets.
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Julia Gingrich

Ritual of the Moon
Julia Gingrich is a multimedia artist who lives in southern Ontario. She works primarily with textiles and video to augment traditional crafting techniques with digital sound and image.
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Kara Stone

Ritual of the Moon, UnearthU
Kara Stone is an artist and scholar interested in the affective and gendered experiences of psychosocial disability, debility, and healing as it relates to art production, particularly videogames. Her artwork has been featured in The Atlantic, Wired, and Vice. She is a member of the Different Games Collective. She holds a BFA in Film Production and master’s degree in Communication and Culture from York University, and is currently a PhD student in Film and Digital Media with a designated emphasis in Feminist Studies at University of California at Santa Cruz.
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Langley Hyde

Langley's short fiction has appeared in Hybrid Fiction, Escape Pod, Podcastle, Terraform, and several anthologies. Her novel, Highfell Grimoires, was named a Best Book of 2014 in SF/Fantasy/Horror by Publishers Weekly. She is a Clarion graduate, a member of Codex and SFWA, and an MFA candidate at Western Washington University. She is also an associate editor with the Escape Artists. Currently, she lives in the Pacific Northwest with her partners, children, and cats.
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Madison Pathe

Tenderfoot Tactics, Pattern, Viridi
Madison has made a career editing television, but enjoys cutting in a variety of video styles, including trailers and social media materials for Ice Water Games. She is an avid consumer of games (both video and board), the moodier the better.
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Marín Björt Valtýsdóttir

NUTS
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Matthew R. F. Balousek

Ritual of the Moon
Matthew R.F. Balousek is a game designer, new media artist, educator, baker, and bad joke teller from Michigan. He holds a BS in Computer Game Design and an MFA in Digital Art and New Media from the University of California, Santa Cruz.
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Meagan Malone

EIDOLON
Meagan is a game writer on Choices by Pixelberry Studios, where she has written for such projects as The Royal Romance and Desire & Decorum. When she’s not busy in the world of interactive fiction games, she can be found writing murder mystery games, dungeon mastering, and hanging out with her cats.
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Michael Bell

Tenderfoot Tactics, Pattern, Fire Place, Yule Log, Viridi, The Absence of Is, Eidolon
Michael Bell is an attic-dweller who occasionally extricates himself from his beloved tangle of audio cable and guitar strings long enough to teach courses in the literatures of animal sentience, mass extinction, and apocalyptic board game design at Western Washington University. Happiest in a raging wolf-hour darkness punctuated by the blinking LEDs of analog synthesizers and distortion pedals, but can serenade flowers in the sun too (with adequate shielding).
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Muuutsch

NUTS
Muuutsch squeaks the hinges, clatters the coconuts and bends the pitch.
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Parul Wadhwa

UnearthU
Parul Wadhwa is an immersive storyteller. As an XR director, her artwork includes immersive and interactive narratives, virtual and augmented reality experiences and serious games. She is committed to the use of new technologies (AR/VR/XR) for social impact. She advocates for diversity and XR as a Different Games Collective Ambassador. Currently, she is an Adobe Creative Ambassador, Facebook’s Oculus Start Developer and has recently been a Oculus Launchpad fellow (2018-19). Previously, she has worked in the entertainment industries in the United Kingdom, South Korea, and India. She holds an MFA in Digital Arts and New Media from University of California. Her research in new-media storytelling has been felicitated at the Capitol Hill, Sacramento. She is an Interactive Fellow Alumna of the prestigious Tribeca Film Institute and also a European Social Documentary Alumna, Italy. She is currently based in Silicon Valley, California, USA.
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Pol Clarissou

Fire Place, NUTS
Pol makes art with computers, or so it goes.
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Rekha Ramachandran

Ritual of the Moon
Rekha Ramachandran is an interdisciplinary artist. Her artwork often focuses on the dynamic relationship between body, media, environment, identity, and community.
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Zoe Vartanian

Tenderfoot Tactics, Fire Place, Viridi, The Absence of Is, Eidolon
Zoe is a graphic designer and illustrator. In 2014, she thought about a nice little space with plants and it became Viridi. Zoe often consults on Badru titles in an over-the-shoulder designer capacity. In her spare time, she is found scratching in her sketchbook, dreaming about desserts, reading books, and hanging out with her beautiful and perfect dog, Sebastian.
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